Animation
I have made a variety of sprite and 2D animations, as well as 3D animation and Mocap
These three sprite animations were for my 2nd year project
Wildforms, a 2.5D Pixel game about
shapeshifting. They were made in photoshop with the gif making feature. Creating non-human walk cycles was
new to me, and was interesting in how the techniques transfer over to any looping movement.
A simple hand drawn explosion animation
While is still choppy, the timings were correct, so that it looks
like its quickly blooming, and slowly dissipating. If it were for an actual project and not just a study
into animating non-solid shapes, I would have drawn far more in-between frames, to get it up to at least
24fps
This clip is from one of my personal projects, a multimedia web comic with a urban fantasy setting.
This was one of my first times attempting to hand animate a human face turning naturally at different
angles. It was interesting seeing how I would have to simplify down the original design of the character to
be animated, while keeping her consistent with the rest of the art of the comic
This is a sprite animation I made based on the game OFF, while playing it I realised that there was not
batting animation, and this would be very easy and simple to make and implement. I tried to make it with as
little frames as possible while getting the feel of the swing. I also wanted it to be consistent with the
original sprite
this was a study done for the
Nackanas project, to use as reference for my
rigging solution. While I didn't end up using this specific wing animation design, Instead giving her a
'wing-like' cloak, which is more consistent with the descriptions I was reading, this study still proved
useful in figuring out the weight painting solutions, and how the feathers should be arranged to get a
realistic look .