HelenaCJackson@gmail.com

My name is Helena Jackson, I am a graduate of games art from Manchester Metropolitan University, with a passion for unique and innovative design.

I specialise in character design and modelling, my personal preferences being in Autodesk Maya, Zbrush, Adobe Substance painter, and Paint Tool Sai for 2D.

Programs I use include:

Zbrush
Maya
Adobe substance painter
Adobe substance designer
Adobe photoshop
Paint tool Sai
Xnormal
Blender

Education

Games Art Ba (Hons) - First Class | Manchester Metropolitan University

2021 - 2024

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Art Foundation - Merit | Manchester Metropolitan University

2020 - 2021

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A Levels- Art, Textiles, and Biology | Poynton 6th Form

2018 - 2019

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Portfolio

Nackanas- Valkyrie



The hair cards were done in a mixture of Zbrush and Maya, laying them out in Zbrush and then taking them into Maya to sort out the maps, as well as small adjustments to the hair style in Maya. The textures were done by modelling the strands in Zbrush and baking in Xnormal.

How I did the weighting in the wing cloak to make the feathers spread naturally.






3rd Year- Knights- Nackanas

Nackanas was the 3rd year project of mine and a few other classmates for our group work. The Project spanned over the entire year and went through dozens of iterations before getting to the final version we submitted for 60% of the years grade.
As one of the 2 character artists, I made the main playable character and a couple NPC knights.

The knights were my first project. I wanted to take inspiration from less commonly used historical sources.













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