HelenaCJackson@gmail.com
I specialise in character design and modelling, my personal preferences being in Autodesk Maya, Zbrush, Adobe Substance painter, and Paint Tool Sai for 2D.
Programs I use include:
✦ Zbrush
✦ Maya
✦ Adobe substance painter
✦ Adobe substance designer
✦ Adobe photoshop
✦ Paint tool Sai
✦ Xnormal
✦ Blender
Education
Games Art Ba (Hons) - First Class | Manchester Metropolitan University
2021 - 2024|
Art Foundation - Merit | Manchester Metropolitan University
2020 - 2021|
A Levels- Art, Textiles, and Biology | Poynton 6th Form
2018 - 2019|
Portfolio
Nackanas- ValkyrieThe hair cards were done in a mixture of Zbrush and Maya, laying them out in Zbrush and then taking them into Maya to sort out the maps, as well as small adjustments to the hair style in Maya. The textures were done by modelling the strands in Zbrush and baking in Xnormal.
How I did the weighting in the wing cloak to make the feathers spread naturally.
3rd Year- Knights- Nackanas
Nackanas was the 3rd year project of mine and a few other classmates for our group work. The
Project
spanned over the entire year and went through dozens of iterations before getting to the final
version
we submitted for 60% of the years grade.
As one of the 2 character artists, I made the main playable character and a couple NPC
knights.
The knights were my first project. I wanted to take inspiration from less commonly used
historical
sources.